So it’s now been a few weeks since the release of Fallout 4, perhaps the most widely anticipated game of 2015, and it is due a review. Fallout 4, the continuation of one of the most popular game franchises, was looked forward to by the massive following the franchise has for a few years, and the opinions of most of the people who’ve tried it are in agreement; it’s good… it’s really good.
Fallout 4 follows the same vein as previous titles; taking place following a massive nuclear war, 210 years to be exact. For those who’ve played the previous games, you should know that it takes place 10 years after the end of Fallout 3, but for those who haven’t you should know that Fallout 4 can still be enjoyed even if you’ve not played the others.
Unlike Fallout 3, which took place in New Vegas, Fallout 4 takes place in Boston. Don’t let this seemingly limited map colour your opinion though; the fourth sees a massive expansion in scale compared to the third, particularly in terms of dialogue in NPC’s and weapons and customisations of yourself, your environment and said weapons.
The game has a basic quantity of weapons at fifty, which is hardly minuscule. But if that isn’t enough for you, not to worry, you’ll be able to customise these weapons in a number of different ways for massively different results. There is a lot of gameplay available just regarding trying all of these different weapons out.
Like previous fallout games, you’ll be able to acquire a number of different companions, although only one can be in use at a time. These will help you complete tasks and survive against enemies; they can be used as an extra weapon carrier, or they can be used to pick locks and find items. There are a total of 13 potential companions, which can be acquired through main quests and side quests, although only one, Dogmeat, has to be acquired, the rest are optional. These companions can be interacted with, including some with the potential for romance.
An interesting new component to the franchise is the ability to adapt your environment through craft. Essentially this is used to secure bases and rest zones so that you’re safe, but it can also be utilised in interesting ways for specific tactical purposes that I’ll leave you to figure out!